Guildwars2 release info | Guild Wars | Forum
With the release just around the corner the folks over at Arena have divulged a little info for us all
the official early release dates and times in Australia are as follows
[color=#408040:32wtuj5w]
Pre-purchase customers (3 day headstart) :5pm Saturday, August 25th
Pre-order customers (1 day headstart) : 5pm Monday, August 25th
General public : 5pm Thursday, August 28th[/color:32wtuj5w]
to further that info they have also released a list of worlds that will be available with the release of the game, they are as follows
[color=#408040:32wtuj5w]Anvil Rock; Borlis Pass; Yak’s Bend; Henge of Denravi; Maguuma; Sorrow’s Furnace; Gate of Madness; Jade Quarry; Fort Aspenwood; Ehmry Bay; Stormbluff Isle; Darkhaven; Sanctum of Rall; Crystal Desert; Isle of Janthir; Sea of Sorrows; Tarnished Coast; Northern Shiverpeaks; Blackgate[/color:32wtuj5w]
so for any that are getting into the early starts please lets decide which wolrd we will be in so we all get in together. I think it costs to switch worlds so we want to get it right at the start [Image Can Not Be Found]
Rollsy All of Pioneer and such are all on GW2 and the world is Gate of Madness (Isle of Janthir) . They’res about 20 of them forming their own guild so we could just run a pwr guild in the same world gives people to play with lol, we can just create an alliance with their guild. Most of them are fairly good guys. No kids [Image Can Not Be Found]
Awesome fun emtea, if you enjoyed the first one there isn’t much you won’t like about the second installment. It feels they’ve taken the good out of the GW1 and instead of the ctrl-c ctrl-v for new game they’ve just used it as a building block for an ‘almost’ completely new game.
And just a word from the wise if you choose the Norn don’t select the storyline option where you gamble away your family inheritance, the 2nd quest in this storyline is bugged and unless you want to spend a completely frustrating hour dying over and over and @#$%ing over again then rushing back to get the bastards health to stop regenerating. Giving this boss the ability to be invulnerable to all attacks for 60secs and then to spawn imps that can one hit crit you the moment they spawn was a bit of a nightmare to get past.
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